AI Insights · Timothy · July 2022
Top 5 Season Pass Games on iOS in Belgium, Q2 2022
In Q2 2022, the top 5 season pass games on iOS in Belgium showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals notable insights into their market presence.
In Q2 2022, the top 5 season pass games on iOS in Belgium demonstrated diverse performance trends. The data from Sensor Tower provides detailed insights into their weekly downloads, revenue, and active user metrics.
Candy Crush Saga by King saw a steady increase in weekly revenue, peaking at around $64K in the week of May 23. Weekly downloads fluctuated, reaching a high of approximately 2.6K in late June. Active users remained relatively stable, with a slight dip from 46K to 44K over the quarter.
PUBG MOBILE from Tencent Mobile International Limited experienced a significant revenue drop from $51K in early April to around $11K in mid-June, before recovering to nearly $29K by the end of June. Downloads showed a similar trend, peaking at 1.5K in late May. Active users varied, with a notable dip to approximately 19K in early June, then bouncing back to around 23K by the end of the quarter.
Clash of Clans by Supercell reported a revenue peak of about $54K in early May, followed by fluctuations and ending the quarter at $47K. Weekly downloads showed a declining trend, from 2.3K in late March to approximately 1.4K in late June. Active users remained high but decreased from 143K in late March to around 134K by the end of June.
Clash Royale, also by Supercell, had notable revenue fluctuations, starting at $56K in late March, peaking at $63K in early April, and ending at about $25K in late June. Downloads showed a decreasing trend, from 6K in late March to roughly 2.1K by the end of June. Active users varied throughout the quarter, ranging from 246K in late March to around 201K by the end of June.
Homescapes by Playrix displayed a consistent revenue performance, peaking at about $32K in early June. Downloads fluctuated but remained relatively low, with a peak of 1.9K in early April. Active users slightly declined from 45K in late March to approximately 38K by the end of June.
For more detailed insights and trends, visit Sensor Tower.